An assignment tells your students what to work on and by when. It shows up on their Assignments page and their dashboard from the publish date you choose, and it gives you a running count of who has finished. You can assign a course section's reading, a section quiz, a simulator, a student tool, an Arcade game, or (in classes using the 3e course) a Twine Town checkpoint, all from one page.
Available on: every plan, including Free, when you create assignments from inside a class. The all-classes Insights > Assignments page and the Planner need Intertwined Solo or a school plan. Simulators and the OpenStax tool can only be assigned on a plan that includes them; Assignment types explained lists which plan each type needs.
Before you start: to assign reading or a quiz, add the course to the class first (Coursework > Assigned Courses). To assign a simulator, set it up for the class first from the class's Simulators tab, so students can start playing as soon as they open it.
Where to start
All of these open the same Create Assignment page. When you finish, you're taken back to wherever you started.
Classrooms > your class > Coursework > Assignments > Create Assignment. This is the everyday route.
Insights > Assignments: choose a class in the CLASS menu first, then click Create Assignment. While the menu says All classes, the button stays grayed out with the hint "Pick a class to create an assignment."
From the Gradebook of a class with no simulator assignments yet, the Assign a simulator link opens the page with Simulator already chosen.
From Twine Town's class view, Assign a checkpoint opens it with Twine Town checkpoint chosen.
In the Planner, you can drag a section's reading or quiz onto a day to assign it in one move. See The Planner: mapping out lessons on a calendar.
Step 1: Choose what you're assigning
Under What are you assigning?, click one tile: Reading material, Quiz, Simulator, Student tools or Arcade game. A sixth tile, Twine Town checkpoint, appears only for a class that uses Personal Finance Core Foundations (3e) and has Twine Town turned on. Each type counts as "done" in a different way, which is worth knowing before you choose; Assignment types explained covers that.
Step 2: Choose the content
For Reading material or Quiz, step 2 is Which content?:
Pick a Course.
Pick a Unit.
Click each section you want under Sections, or click Select all in unit. Sections are numbered in course order, like "2.1", so you can see the sequence at a glance.
For reading, you can also tick Also assign the section quiz. This adds a separate quiz assignment for each picked section that has a quiz, so you can see who did the reading apart from who finished the quiz.
Each section becomes its own assignment, so picking four sections creates four assignments. For a quiz, any picked section without a quiz is skipped, and the page tells you how many.
Good to know: if you use Manage Access and a picked section is locked, you'll see "This section is locked for this class. Students will see the assignment but can't open it until you do." Leave Open it to students on the publish date ticked (it's on by default) and the section opens by itself that day. More in Manage Access: choosing which units students can open.
For the other types, step 2 asks you to pick one item:
Which simulator? Choose a simulator, then set Worth (100 points to start, any whole number from 1 to 1000). You grade it in the Gradebook from a suggested score and can change the points there later.
Which student tool? Choose Calculators, Glossary, Financial news or OpenStax.
Which game? Choose an Arcade game. Preview this game opens it in a new tab so you can try it first.
Which checkpoint? Choose a Twine Town goal. Its Worth starts at 10 points.
Step 3: Choose who gets it
Under Who gets it?, choose Whole class, Groups or Specific students. Whole class is the usual choice and includes students who join later. The other two are covered in Assigning work to the whole class, a group, or individual students.
Step 4: Set the dates
Set the Publish date. Students see the assignment from the start of that day. It starts as today, which means right away; pick a later day to stage work ahead of time.
Set the Due date. It also starts as today, so always change it.
Check the Already scheduled calendar on the right. It shows this class's existing assignments by due date: a green dot for Live work, a yellow dot for work Not published yet, and an outline on Your new due date. Click any day to see what's already due then.
Important: a due date picked here means the very start of that day (12:00 AM), and students see that time on their Assignments page. Work finished later that same day shows as Late in your completion list. If you want students to have all of Thursday, choose Friday. Twine Town checkpoints are the exception: they're due at 11:59 PM on the day you pick.
If the due date is before the publish date, the page warns you that students would see the assignment already overdue.
Step 5: Create it
The bar at the bottom shows what you're about to make, such as "Creating 3 assignments", with a chip for each one. Click Create assignment (or Create 3 assignments). You'll see "Assignment created successfully" and land back where you started.
There's no separate title or instructions box. Intertwined names each assignment from what you picked: "Reading ·" or "Quiz ·" followed by the section's number and name, or the name of the simulator (such as "Budget simulator"), tool, game or checkpoint. Share any extra directions with your class in person.
What students see
From the publish date, the assignment appears on the student's Assignments page (under Curriculum) with its due date and time, and on their dashboard when it's due within the week. Clicking it opens the right place: the section's first lesson, the quiz, the simulator, the tool or the game. Reading, quizzes and checkpoints are marked done automatically. Simulators, student tools and Arcade games have a Mark done button. If the section is still locked, students see the assignment but can't open it yet. The student side is described in Your Assignments page.
Tips
Everything you create in one go shares the same publish and due dates. For a week of daily readings, create one day at a time, or drag each section onto its day in the Planner.
Pick a course you've already added to this class. The Course menu lists every course in the Library, and an assignment from a course the class doesn't use won't line up with what students see on their Courses page.
Glance at the Already scheduled calendar before you click Create, so you don't stack three assignments on a Friday by accident.
Assigning reading and its quiz as two items is deliberate. The reading counts as done on the lessons alone, so you can tell "didn't read" apart from "read but hasn't finished the quiz".
Common questions
I got a message that an assignment already exists for this section.
A class can have only one reading assignment per section. Find the existing one in Coursework > Assignments and reschedule it, or delete it and create it again. Deleting a reading never erases students' lesson progress.
I see "This is not included in your current plan."
That type (a simulator or the OpenStax tool) isn't part of your plan, so nothing was created. See Why is a feature locked or blurred? and Intertwined plans explained: Free, Solo, and school licenses.
Can I assign the same work to several classes at once?
No. Each assignment belongs to one class, so create it once in each class. The Insights > Assignments page then shows them all together.
Can I leave the due date blank?
No. Every assignment needs a publish date and a due date.
Why is the Create button grayed out?
Usually because the Twine Town checkpoint tile is selected for a class that can't have one. The page explains why under step 2; pick another type, or turn Twine Town on for the class first.
